Forboldn Background Information

Core Statistics

UPP: E893614-4

Planetary details:
Starport class E, Frontier installation. Essentially a marked spot of bedrock with no fuel, facilities, or bases present.
Medium sized world. Surface gravity 1 G.
World diameter is 8000 miles (12800 km).
Dense, tainted atmosphere. Filter mask needed.
30 percent water. Cloud cover is 10 percent.
2.5 Million Inhabitants
Company/Corporation (Forboldn Meliorative Society). Government by a company managerial elite; citizens are company employees.
Law Level 4: Light assault weapons (sub-machine guns) prohibited.
Tech Level 4: circa 1860 to 1900.

Trade Classifications:
Generic Cargo:E-4 Ni Cr8400

One Square = 1600km x 1600km

Physical Details

Forboldn is a non-industrial Imperial planet orbiting in the life zone around Ivush, a G0 V star with a mass of 1.04 and a stellar luminosity of 1.05. It is a large, molten-core planet with a diameter of 8,080 miles. The density is 6.05 grams per cubic centimeter (1.1 Earth’s density), the mass is 1.16 Earth masses, and the gravity is 1.11 G. The rotation period is 26h 24m 00s and the orbital period is 724.88 days (668.1 local days). The atmosphere is a standard oxygen-nitrogen mix with a surface pressure of 2.11 tainted by high C02 concentrations. Hydrographic percentage is 26. The axial tilt is 27 degrees and the orbital eccentricity is nil. Base temperature is 106 degrees Fahrenheit (41 degrees Celsius) giving Forboldn a summer high of 156 degrees F (69 degrees C) at the equator and a winter low of -44 degrees F (-42 degrees C) at the poles. Native life is present.

Social Details

The high C02 content of the atmosphere has largely restricted development of Forboldn to the highlands where the concentration is low enough to be tolerable. Though filter masks allow humans to breathe in the lowlands, most people prefer to make their home where they can breathe without artificial aid. 80% of the population lives on the Wueldn Plateau, an area roughly the size of France located in the southern temperate zone, and on other, smaller, high-lying areas. The remaining 20% consists of people with a higher than normal tolerance for CO2 who are able to survive at lower altitudes and are spread out across the rest of the planet. On Forboldn, where people for many generations have bred for this trait, it is much more common than usual and many Forboldians can survive CO2 levels that would quickly kill a normal, baseline human. Though strictly speaking this tolerance is distributed evenly along a curve, for gaming purposes it is divided into three discrete levels. Most people will have at most one level of CO2 tolerance (and that only rarely). Only people from Forboldn and planets with similar atmospheric conditions will have two and three levels.

The land surface of Forboldn is divided into four regions: The Highlands, where baseline humans can breathe comfortably; the Uplands; the Midlands; and the Lowlands at sea level. To breathe comfortably in the Uplands, 1 level of CO2 tolerance is necessary, in the Midlands 2 levels are necessary, and in the Lowlands 3 are required. A yoga-like discipline akin to Breath Control allows an adept to breathe air one level above his tolerance level as long as he is conscious.

Map of the Inhabited Areas of Forboldn (One hex = 500km)
Highlands = Orange
Uplands = Light Green
Midlands = Mid Green
Lowlands = Dark Green

Forboldn’s population is presently small but about to undergo a rapid growth due to a large number of immigrants due to be ferried in from the Imperial core. The official figure was roughly 2.3 million as of 001-1105, but a large number of people living in the lowlands refuse to cooperate with the census and is not included in the figure. Estimates range from 100,000 to half a million, with 200,000 being considered the most likely figure.

The planet is governed by an organization called the Forboldn Meliorative Society, LIC, a company in which most citizens have stock. The law level is 4. The technology is mostly TL4 except for the rapidly expanding city of Ashar located next to Forboldn Starport where imports of equipment from Regina means that some TL10 items are available in very limited quantities.


Forboldn was settled in two stages, in 83 by the Asharii, a group of exiles driven from Lishun during one of the Imperial pacification campaigns, and in 141 by the Gugurans, a group of utopians from Dagudashaag with a fake grant to the planet sold them by a swindler. The result was a smoldering brushfire war between the two groups that lasted for five generations. In 234 the Ashari government was recognized by the Emperor as the sole legitimate government of Forboldn and immediately petitioned to join the Imperium. In 250 Forboldn and six other planets in the Regina Cluster was formally admitted. With Imperial aid, the so-called Endless War was formally ended in 286, but accidents and mismanagement combined to keep the settlers poor and their technology low.

With the pressure of the Endless War removed, the two rival settlements spread out and degenerated into numerous squabbling villages unable to cooperate on anything. Many settlers moved to areas far from their former neighbors, thus spreading the sparse population out across much of the habitable land. The world government soon found it impossible to govern the widely dispersed population and, though never formally dissolved, ceased to function within decades. No Imperial noble was ever appointed for the planet.

Over the years, the distinction between Ashari and Gugurans blurred and became overridden by a general dislike of anybody not belonging to whatever local community one belonged to. From time to time larger political units arose, usually by force of arms, but they never encompassed more than a fraction of the planet and seldom lasted for more than one or two generations.

In 987 the Ministry of Colonization decided to attempt to utilize the many hectares of prime land not in use on Forboldn. This, however, provoked the locals into reviving the colonial government that has lain crippled for centuries. If the locals could not agree on anything else, they could at least agree that they did not want any outsiders muscling in.

For many decades the situation remained deadlocked until the Ministry, in 1089, finally persuaded the locals to allow the formation of the Forboldn Meliorative Society, LIC, a company in which they all received stock. The lure was the sizable subsidies promised by the ministry. The cost was an agreement to let in more settlers.

The plan was to import 1 million new settlers from 1110 to 1120, each new settler receiving roughly the same amount of stock as the original 2.2 million inhabitants. With their skills the tech level and wealth of the planet would hopefully increase to the point where more new settlers could be attracted with less inducement. The Ministry of Colonization goal was a healthy TL 7-8 agricultural planet with around 10 million inhabitants.

With five years to go before the first batch of new settlers are due to arrive, that plan is already going awry. Parts of the project are already several years behind and falling further and further behind schedule. Unfortunately, the infrastructure necessary to house, feed, and employ the immigrants does not look as if it will be built in time. Worse, the local Colonial Office officials have decided to cover up the problem, so the Ministry of Colonization is not putting back the date when the first colonists are due to arrive.

Forboldn Meliorative Society, LIC

The corporation that governs Forboldn and controls the implementation of the Forboldn Project was formed in 1089 in cooperation between the population of Forboldn who contributed ownership of the planet and the Ministry of Colonization which contributed the capital. Stock ownership in the new company is: Original settlers: 51%; First wave of new settlers: 20%; Ministry of Colonization (for later distribution to more new settlers): 27%; Imperial Family: 2%.

There are 100 million shares in all. 51% of the stock was distributed to everyone registered by a census in 1090, a total of 2,166,114 for an average of 23.5 shares apiece. The shares were distributed by a formula that gave adults more and children less than the average number of shares. The new arrivals from 1110 onwards will each receive 20 shares regardless of age out of the Ministry’s allotment. Due to some redistribution from sales and inheritances typical holdings today range from 10 to 40 shares.

A 12 man Board of Governors is elected every six years to run the company and Forboldn. Voting is public with each citizen having as many votes as he has shares. Shares belonging to minors are voted by their legal guardians. The most recent election was in 1101. Very few newcomers voted and the ministry refrained from using their 27%. Their efforts to govern has been generally ineffective in the face of recent setbacks, growing corruption, and increasingly radical opposition.

Other Power/Interest Groups

The Colonial Office
The Colonial Office is a Ministry of Colonization agency with branches organized on the subsector level to implement the policies of the ministry. Sir Louis Farlane, the Director of the Duchy of Regina branch, has high hopes that when the Emperor gets around to appointing a baron for Forboldn, something that he is expected to do soon, he will choose Sir Louis. If, that is, Sir Louis can manage to hide the problems that are plaguing the project from higher authority.
The office is dissatisfied with the level of cooperation it is receiving from the Board of Governors and has been trying to seize greater control of the project.

The Shareless
The 51% of stock was distributed to everyone registered by a census in 1090 and the new arrivals from 1110 onwards will each receive shares out of the Ministry’s allotment. But no provision was made for the children born to the citizens since 1090. Some families have shared the stock with their new children and other children have inherited from deceased family members, but there is a growing group of “angry young people” who feel cheated and are causing a lot of unrest.

The Outbackers
Another disenfranchised group, or rather, a large number of groups, are the outbackers. These are small isolated communities in remote, inaccessible areas, clannish and suspicious of strangers, whose favorite recreation is shooting tax collectors and census takers and feuding with their neighbors. Having refused to cooperate with the census of 1090, they did not receive any stock.

One group of outbackers that merit special mention is the Swampers. They live in the great jungle swamps south of the Neasnik Sea and can become very old thanks to their diet which includes a species of tree krakens whose liver has anagathic properties. They marry late and have few children. They are excessively reclusive even by outbacker standards.

The Constabulary
A ranger-like patrol was established in 1096 with planetwide jurisdiction and is trying to tame the outback. Corruption is as rife in the Constabulary as in any other branch of the administration, despite the efforts of the new commandant, Oongor Verngoldn, who is fighting a hard fight to clean up the organization.

Tree Kraken Poachers
Tree Krakens are a family of arboreal animals native to Forboldn. Different species can be found at all altitudes. Some of them have a liver-like organ with anagatic properties. For this reason they have all been hunted extensively over the centuries, and some species have become extinct. All Tree Krakens are now protected by Imperial edict. Tree Kraken poaching is a dangerous, but potentially very profitable, venture.

Algae project scientists and eco-guerillas
One very controversial part of the Forboldn Project involves seeding the oceans with super-photosynthesizing algae designed to remove the excess carbon dioxide from the atmosphere. Some environmentalists claim that this will cause the extinction of millions of native species. Others go further and claim that the level of free oxygen in the atmosphere will become dangerously high and thus just replace one atmospheric taint with another. The powerful environmentalist organization “The Pan-Galactic Friends of Life” are lobbying the Emperor for a ban on the project. Meanwhile scientists are busy seeding the oceans and more extremist groups than the PGFL are trying to sabotage the project, so far with a considerable amount of success.

Weapon Laws

Forboldn law prohibits civilians from carrying any sort of military-grade weapon. Concealable hand weapons require a license, which is issued only to those with a demonstrable need for such. Hunting weapons merely require registration, but anyone carrying one inside city limits can expect to be subject to intense police interest. These rules are less strict away from the Wueldn Plateau.

Snub pistols just require registration, rather than licensing, provided they’re only loaded with tranq rounds. However, if a snub pistol is found loaded with more lethal ammunition, or if the bearer is carrying or has easy access to such ammunition, it is treated as carrying an illegal weapon.

The penalty for carrying an illegal weapon ranges from confiscation and a hefty fine to three local years’ imprisonment (almost six standard years). It is also considered an aggravating circumstance if the perpetrator of another sort of crime is found to be carrying a weapon, even if the weapon was not used. In the rougher parts of Ashar City many inhabitants routinely go armed despite the ban.

Forboldn Background Information

Mustered Out on Regina NickPendrell